The Impact of Online Resources on Students' Learning at Intel Secondary School Library in 2014

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The pie chart above illustrates the usage of online resources by students at Intel Secondary School Library in 2014. The chart presents five categories of online resources: interactive games, fiction e-books, online magazines, non-fiction e-books, online dictionaries, and science journals.

According to the chart, the most popular online resource among students is interactive games, accounting for 35% of the total usage. This indicates that students are highly engaged in interactive learning activities, which can enhance their critical thinking and problem-solving skills.

Fiction e-books and online magazines are the second and third most utilized resources, with 25% and 20% respectively. This suggests that students have a strong interest in reading fictional stories and staying updated with current affairs through online magazines.

Non-fiction e-books and online dictionaries are less frequently used, with only 10% and 5% respectively. This might indicate that students prefer physical books for academic purposes and rely on traditional dictionaries for word definitions.

Surprisingly, science journals have the lowest usage rate, accounting for only 5%. This could be due to the complexity of scientific articles and the limited access to specialized databases.

In conclusion, the pie chart reveals the diverse preferences of students in utilizing online resources at Intel Secondary School Library in 2014. Interactive games, fiction e-books, and online magazines are the most popular choices, while non-fiction e-books, online dictionaries, and science journals are less frequently used. This information can be valuable for educators and librarians in designing and promoting online resources that cater to students' interests and learning needs.